Title: Warhammer: End Time - Vermintide
Developer: Fat Shark Games
Status: Closed Beta
Release Date: 23/October/2015
Official Site: http://bit.ly/1OkYCmF
Steam Page: http://bit.ly/1jcEg25
Developer: Fat Shark Games
Status: Closed Beta
Release Date: 23/October/2015
Official Site: http://bit.ly/1OkYCmF
Steam Page: http://bit.ly/1jcEg25
Hey what’s up, Serpentine here taking a
look at the Co-Op medieval FPS, Warhammer: End Times – Vermintide, developed by
fat shark games the same guys behind War of the Roses and Escape Dead Island.
Vermintide brings 4 heroes together to push back the Skaven hordes as they
mount a full scale offensive on the people.
The comparison to Left 4 Dead is an easy
one to make as many of the games mechanics are very similar if not the same.
The biggest difference though is instead of fighting off zombies with guns you
will be fighting off hordes of rats or Skaven as they’re known in the Warhammer
universe with primarily melee weapons like swords, hammers and daggers. Being
the same developers behind War of the Roses, a Medieval Combat game, all the
melee weapons feel great to use with quick and heavy attacks tearing through
the Skaven hordes in a satisfying matter. When things do get a bit dicey or
overwhelming you can block enemy attacks at least for a little while until you
run out of stamina. If you’re getting completely mobbed you can also push
enemies back causing them to stumble, giving you a couple of seconds before
they fully recover.
While your melee weapon is your primary
form of offense each character also has a ranged weapon, most of which are ammo
dependant, the bright wizards fire staff the only exception. These ranged
weapons can be bows, crossbows, pistols and single shot rifles. Almost every
one of these weapons are a one shot kill however even being extremely powerful
as they are, they’re best used to pick off a couple of enemies here and there
before the horde manages to reach you. You can’t really use them as your main
weapon either due to the ammunition consumption, even using them now and then
will result in you running out of ammunition, luckily Ammo crates can be found
at various locations around the map so you can top up if need be.
Other items found around the map to help
you out on your missions include potions, grenades and healings items, each
with their own inventory slot. While utilising these items isn’t entirely
necessary in the easy and normal difficulty modes, you will have to take full
advantage of them in the other 4 modes. The potions you have available to use
include a power potion that increases your damage output and a speed potion
that increases your move speed and your attack speed both potions being equally
important and requiring you to use them at the optimal time as they only last
around 10 seconds or so. As for grenades, there is also 2 options with a normal
explosive grenade dealing a large amount of area damage and a fire grenade that
will leave all enemies caught in the blast burning and taking damage over time.
Lastly the healing items and again there are currently 2 options with bandages
that can heal you or can be applied to a team mate and a healing potion which
can only be used by the owner both items healing for around the same amount.
As a character based game Vermintide
currently has 5 characters to play as, allowing only 4 players for each game
this does allow for slight strategic picks. The different heroes include the
Witch Hunter with a pistol and rapier best used in the front line attacking
extremely quick while also being quite resilient. The Bright Wizard with a fire
staff and a Wizard Sword, the only character that relies on a ranged weapon
more than melee but you will have to stagger your damage output so as not to
blow up. The Dwarf Ranger with a battle axe, shield and Dwarven Crossbow that can
take a beating and dish it out. The Waywatcher with a longbow and Dual Elven Daggers
that is rather fragile and better of sniping targets at a distance with her bow
and finally the empire soldier with a Handgun and Great Sword that is all about
brute strength breaking through even the toughest armour. These characters
aren’t locked to these loadouts able to change to different weapons once
obtained that will have variations in 5 different stats including speed,
damage, knockback, targets and finally range depending on weather it is a range
weapon or not.
The missions in the beta, of which there
were 3, varied quite a bit. In one mission you will be running through the city
streets, the next climbing a massive tower. The mission objective however is a
bit the same throughout basically coming down to making your way to a certain
objective, activating it and then having to hold out against a very large horde
of Skaven. I hope there is a bit more variation in the final game, which I
fully expect there to be with different objectives like trying to outrun a
horde bearing down on you or even perhaps some boss fights.
The enemies you will be facing are all
Skaven based units starting off with the common clanrat with weapons and armour
consisting of whatever they can their hands on. Skavenslaves take the next spot
but only barely being completely unarmoured with basic weapons and their main
purpose of overwhelming their target rather than overpowering. The elite units
of Stormvermin are like a Spartan unit with heavy armour and halberds, these
guys march around the maps in large groups and are best avoided if possible.
That does it for the basic units of the game but there are still quite a few
specialist units like the poison wind globadier that will throw gas grenades on
your position, The Gutter Runner that will assassinate any team members found
by themselves, the Packamster that will single out a player and run off with
them trapped in its pole arm catcher, the Ratling Gunner that is equipped with
a Gatling gun and finally the most powerful of the lot, the Rat Ogre. A large
abomination that is capable of destroying a whole team on its own but when
aided by other members of the Skaven horde makes it almost impossible to deal
with.
Vermintide offers some progression elements
to the game utilising its unique character loadout system in a really cool way.
At the end of a mission that has been completed successfully you will get an
opportunity to roll dice in order to unlock and obtain either a weapon, helmet
or trinket. The higher the roll you achieve the higher the rarity of item you
will be able to unlock. You can help your chances of a better item by
collecting tomes scattered around the level that will give you 1 higher chance
die for each tome. There are also Skaven Grimoires that will give you a
guaranteed roll success but will also reduce your team’s health quite
significantly while carrying them. Finally in terms of collectable ways to
increase your chances there is a slightly better chance die that can be found
in any loot spawn area like chests. The biggest difference in your item rarity
chances however is the difficulty level you play a mission at with normal
difficulty allowing you to only achieve a blue item on a 6 die success while on
harder difficulties you can achieve an orange item, the rarity colour scheme
going white, green, blue and then orange. So a 3 success roll on normal you
will get a green item but the same roll on hard will give you a blue item.
So what do these rare items do exactly,
well their base stats don’t change from the standard version of an item to a
red rarity item. Instead, the rarity will provide a weapon with bonus stats.
Green giving you 1 bonus, blue giving you 2 and so on. These bonus stats
include things like a 5% chance to gain 25% attack speed on a kill or a 10%
chance to replenish a weapons ammunition on a kill. These bonuses also work off
the same rarity system, for example a green weapon can have an orange bonus
stat, and the bonus stat need to be unlocked at the forge with a gem before
taking effect. These required gems can only be obtained by deconstructing
weapons at the forge with the resulting gems rarity dictated by the
deconstructed weapons rarity. Another option you have for unwanted weapons in
your inventory is to trade up 5 same rarity items for 1 higher rarity item
again via the forge.
Other features of the game include a really
nice lobby system that is almost completely void of menus and menu screens.
Loading into the game you will load into the tavern as your selected character
able to move around, attack, try out new weapons, access the forge, your
inventory and the mission map all via the in game tavern. It’s a small feature
and not an entirely needed one but it is much nicer then menu screens. Other
than that there is also best performance awards given out after every
successful mission with most kills, most damage taken and least knockdowns
being a couple examples.
Altogether Warhammer End Times: Vermintide
is a great Co-Op experience that looks great, feels great particularly on the
melee weapons and adds a ton of replayabilitiy to the left 4 dead formula with
the RPG item rarity feature. I would like to see some more mission variety and
maybe a couple of boss fights here and there as something else to work towards
outside of better gear, harder difficulties and completing the storyline. I
would also like to see a special ability or ultimate of sorts to add onto the
combat system but that may just be the MOBA player inside of me speaking. For
anyone looking for a really solid Co-Op game to play with friends with a really
great setting and progression system then Vermintide is definitely a game to
check out.
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