Hey what’s up, Serpentine here taking a
look at the multiplayer first person shooter, Dirty bomb, developed by Splash Damage
games, the same studio behind games like Brink, Arkham Origins and most notably
the Enemy Territory franchise. Dirty Bomb will be their first attempt at a free
to play game but they are well versed in the multiplayer shooter genre which
becomes apparent as soon as you start playing.
The game uses a semi class based character
system with healers, tanks and assaults being very noticeable between the
current line-up of 15 characters. Each character has their own unique set of
abilities from airstrikes to turrets and heartbeat sensors and have their
personalities tied to them as well. Characters abilities also work on a really
nice cool down system rather than an ammunition system which allows for easier
balancing of each characters abilities and reduces the amount of item spam.
Even
with these unique character abilities there are some characters that feel the
same as another with one just being flat out better and is confined to
characters that only have 1 available ability. Each character in the game needs
at least 2 special abilities so as to define their role and make them different
from others. Character weapon load outs aren’t locked to characters but are
restricted to what load outs you have unlocked via crates which is part of the
free to play model. These unlockable load outs aren’t necessarily stronger than
the defaults rather they are just different however unlockable load outs are
currently the only way to receive guns with scopes apart from the default
sniper rifle. So far though these scopes have been fairly basic holographic dot
sights, so no 8x zoom or anything crazy like that.
The game plays extremely fast were if not
for the character abilities the game would fall into just zerging the objective
with your team but with the abilities add a strategic element that was
definitely needed and prevents such things like that from happening as long as
your team has the right squad selection. While you’re in the pre-game lobby you
will be able to select 3 different characters that once locked-in won’t be able
to change for the duration of the game. This is where you will also be able to
choose which load out you want to use and you will also be able to see what
your team-mates squad is made up of so as to pick your own squad to fit in with
the team composition. The gun play leans further towards arcade style then
realistic but not too far. The actual guns are based of real-world guns and
there is quite a range in the game especially with all the different load-out
unlocks, I do feel though at the time of this preview that the machine guns in
the game just don’t perform as well as they should and have me picking
characters or load outs that don’t have machine guns in them, but that’s the
great thing about the load out system is that you can find and use a gun you
like with any of the characters.
Dirty Bomb is currently focusing on a
highly competitive objective based game mode called StopWatch were 2 teams take
turns defending and attacking a 3 tier objective were the objectives change
depending on the map you’re currently playing. These map specific objectives
while not entirely unique from each other does make each map feel different to
play with capture the flag, plant the bomb and escorting a tank being the main
types of differences you will see. The maps themselves are well designed with
multiple routes to take to get around the map without being a confusing mess
and they also contain certain map changing elements like forklift ramps and protective
gates that all take time to activate or build but can be extremely beneficial
to your team. The game is still heavily experimenting with new game mechanics
however so there may be some changes from now to the final release and even the
open beta. One of the most apparent experimentations at the moment is the
addition of wall jumping to the game and this could be a game mechanic that
changes the current map designs quite significantly if they decide to move
forward with it. The current implementation though is a little shoe horned in
and is probably the sort of mechanic you want to design your game around rather than fit it into your game. But again this is an
experimental feature and may not even make into the final release.
At the current stage of the games
development it looks like all characters will be unlocked for free for
everybody with the games business model relying on unlockable load outs and
character skins. The unlockable load outs work similar to the Counter Strike
crate system were crates drop from playing games and are unlocked with keys. The
pricing on these keys and skins is currently unknown mainly due to the fact
that there is currently no in-game store and for testing purposes players are
currently being given large stacks of keys so as to try out as many load outs
as possible. Admittedly I wouldn’t be surprised if they decided to only have a
couple of unlocked characters to begin with and introduce an in-game currency
that would be used to unlock the others but at the moment Splash Damage is
being fairly relaxed with it all.
Dirty Bomb is looking to be a fun and fast
multiplayer shooter that has set its sights on highly competitive gameplay.
Some more work needs to be put into certain characters to make them more unique
from others with a suggested standard of 2 abilities per character. Some
additional lobby UI ease of use features would be nice to see and I imagine
that they will be coming sooner rather than later. The map specific objectives
is fantastic and hope that they continue implementing this with their future
maps. If you like team fortress 2 but wanted the character to be able to do
more and in a slightly more realistic setting then Dirty Bomb is definitely a
game to keep your eye on.
That’s been my player preview for Dirty
Bomb, the game is currently in closed beta with no word on any future testing
phases or release dates. If you want to find out more about the game check out
the links below and if you want to see more of the game check out the post
preview show over on twitch.tc/serpentine this weekend. Thanks for watching,
I’ll see you guys next time.
Official Website: http://bit.ly/17OlIPE
Steam Page: http://bit.ly/1IQ0Y5v
Steam Page: http://bit.ly/1IQ0Y5v
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