Hey what’s up, Serpentine here taking a
look at the multiplayer shooter, Evolve, developed by Turtle Rock Studios, the
same guys behind the left 4 dead franchise. Evolve offers 2 unique play styles
with Hunters providing a first person shooter element and the Monsters
providing a third person brawling element all in a highly competitive
atmosphere that is just as enjoyable to watch as it is to play.
Evolves is one of if the not the first
times we have ever seen a multiplayer game with 1 person versing a team of
other players in the triple a market. This new kind of gameplay has caused
quite a lot of interest to the game and rightfully so. Pitting 4 human hunters
against a massive monster is fantastic fun and requires skilful play from both
sides to be successful.
With only the one game mode available
during the beta on PC and what I imagine to be the main competitive game mode, Skirmish,
has 4 hunters trying to track down and stop the monster before it reaches level
3 and starts whaling on the power core. The cat and mouse gameplay creates
tense situations with global arenas only just missing, monsters employing
misdirection tactics and more. The hunters are composed of 4 classes, an
Assualt, Trapper, Support and Medic. Each bringing their own unique equipment to
suit their roles. During the beta weekend 3 variants of these classes were
available to play and will be available as defaults for when the game releases.
While these variants are still tasked with the same job of trapping the monster
or healing teammates, they actually do play quite differently. Comparing 2 of
the medics, Val and Lazarus, they both have the task of keeping their team
mates alive however Val plays with the team providing constant heals that
slowly bring characters health back to full while Lazarus players will always
be hiding in the background waiting to quick revive fallen team mates, boosting
them to full health almost instantly. These different types of play are most
noticeable with the medic and support classes were as the trappers and assaults
are more cemented into their roles and only have some small mechanical changes.
While the game could have completely ditched roles it does create more balance
in the game in exchange for hunter uniqueness.
On the monster side of things, well this is
where the developer’s creativity really shines, no longer tied down by human
capabilities and their roles. While the first available monster, the Goliath,
is somewhat standard with its physical attacks, it’s the others like Kraken and
Wraith that really shine. Whether it be lining up that perfect Kraken lightning
strike or abducting the hunters healer as Wraith, these unique abilities look
awesome and make you feel like a bad-ass when they hit. Unsurprisingly some
hunters work better against certain monsters and some monsters work better on
certain maps. A good example is the wraith, this monster excels on open area
maps due to the fact it can fly and due to the same fact it makes land based
utilities like ground harpoons, mines and turrets almost useless. What will be
interesting is how the game deals with competitive games. Will the monster be
selected first and shown to the hunters to counter pick? Or will it remain a
total blind pick?
Having a vast selection of monsters and
hunters will keep evolve interesting to play for a very long time however I
think there are some ways the business model could be improved. The game will
cost 60 to 70 dollars on release and will contain the first monster DLC, behemoth,
free at least for the pre-orders. Additional content for the game will be
priced around the $20+ mark for hunter packs and single monster packs, a price
tag that is quite off putting when you combine the original games cost. Turtle
Rock has been wise enough to offer additional maps free of charge so as to
prevent community splitting that is evident in other games like Battlefield and
Call of Duty were map DLC is prevalent, but perhaps not wise enough or perhaps
not confident enough in their product to see it’s potential as a growing
E-Sports title. This could also be a problem with 2K games involvement with the
company and if it is, it begs the question why Turtle Rock studios abandoned
Valve as their publisher especially considering Valves success in the E-Sports
market with Dota 2.
While these expensive price tags will earn the
company a profit in a much shorter time it will also cut out quite a chunk of
potential players, as is already evident on social media with people deciding
to turn away from the game until it receives a considerable price drop or all
of the games DLC is available in one purchase. I also think more of the
development teams time should be spent on creating more monsters because at the
moment you have 12 hunters to 3 monsters and due to hunters only being able to
deviate from their roles ever so slightly, monsters provide a place to be
unique and can change how hunters play without having to add more hunters. But
that might just be the Moba player in me expressing itself.
As for extra features in the game there are
worldwide leader boards available divided into the separate characters and
roles so you can compete with others for the top spot as Bucket or as the
Kraken if you want and compare multiple different statistics. As you play more
games you will start gaining achievements, or accolades as their called in this
game, that will in turn unlock new badge icons for you to use and customize yourself
with. These badges are only shown in the lobby at the moment however I wouldn’t
be surprised if you could place them on your hunters armour or embed them in
your monsters skin later on.
Evolve is incredibly fun with almost every
game coming down to the wire. This sort of nature to the game makes it just as
fun to watch as to play. Unfortunately there is a massive wall to the entrance
of the game in the form of a $70 price tag and $20+ DLC costs. Even with this
wall in place I think the game will do great early on but the future of the
game, say 6 months to a year after release is still up in the air and will come
down to future decisions from Turtle Rock Studios and 2K Games.
That’s been my player preview for Evolve,
the game will be officially releasing February 10th. If you want to find out
more about the game check out the links below. Thanks for watching, I’ll see
you guys next time.
Official Website: http://bit.ly/1BNYPs9
Steam Page: http://bit.ly/1E8el30
Steam Page: http://bit.ly/1E8el30
No comments:
Post a Comment