Friday, 28 February 2014
Tuesday, 25 February 2014
Friday, 21 February 2014
Thursday, 20 February 2014
Saturday, 15 February 2014
Friday, 14 February 2014
Friday, 7 February 2014
Wednesday, 5 February 2014
PayDay 2 focuses on Visualisation
To those of you that played the original you will recognize
the skill tree, loadouts and some of the enemy forces. Although these will be
recognizable, they have undergone some changes. The skill tree is now based on
points and money, the higher up the skill tree the more points and money are
required. Loadouts have become much more advanced with additional weapon
modifications. The enemy police force still has the units from the original but
have had visual upgrades as you would expect. Although it was a visual upgrade,
the enemies aren't as distinguishable as The Heist. The Taser blends in with
the other units and the Bulldozer, while keeping the aesthetic, isn't as
daunting.
So that's all the similar mechanics from the first game,
buts whats new?
When you enter the safe house you will realize how much the effort the OVERKILL team has put into turning the UI menu screens into the game. You can now physically walk into you vault and see the money you've earned sitting on the table, the guns and masks you've unlocked also appear on the walls in your armoury. This gives a great impression of actually owning the equipment you've bought with the money that's lying in the vault just next door. From inside the safe house you can access crime.net which show you all available heists, which brings me to my next point. The day system that has been added makes things very interesting. The smaller jobs only go for one day and you get payed on that day. There are missions that can take up to 7 days to complete (7 different missions to complete the main mission). This adds a lot more story into the game and makes it harder to fully complete certain missions.
The Heists in PayDay2 have evolved as well. Instead of just
having the main objective there are lots of smaller objectives to attend to
such as cash registrars, ATMs and safe
deposit boxes. PayDay 2 adds a new feature were instead of only getting one bag
of loot, there will be multiple bags depending on the quantity of cash. You can
only carry one at a time and they impede your movement and slant your camera,
which really adds to the panic of the heist and makes a little bit more sense then
when you steal a million dollars in 4 bags. After a successful heist another
new element to the game shows up in the form of a random card chance. From this
you can win masks, gun mods, money etc.
The gunplay also feels different. There seems to be more
recoil on the guns then the original. Scope depth of field is a nice feature if
our after a realistic approach but turning it off makes aiming a lot quicker
and easier. The vast amount of weapon modifications range from silencers to
barrel modifications to grips. Instead of unlocking guns through the skill
tree, you now unlock them with money in the inventory screen or at the safe
house.
The HUD in-game has also been updated, although in my
opinion it's not better than the original and looks as if they were trying to
go minimalistic. The white circles aren't as easily readable as the old portrait
style where if you were low health they would show up red. When you go to open
a safe I also noticed the HUD spam that appeared on the safe itself showing
different options to opening it. While I say spam as if it were a negative
thing, it can actually really help when you're in a rush and can simply mouse
over which method you want in a second.
PayDay 2 is a great successor to PayDay: The Heist.
Overkills focus on visualisation makes the game a much more immersive
experience and the customizable masks gives the player a uniqueness. More guns
and more gun mods increases the longevity of the game as well as the new skill
tree.
Subscribe to:
Posts (Atom)