Title: Edge of Space
Developer: Handyman Studios
Release Date: 17/Sept/2015
Official Site: http://bit.ly/1FmROBF
Steam Page: http://bit.ly/1F8drpE
Hey what’s up, Serpentine here taking a
look at the 2D Survival Sandbox game, Edge of Space, developed by Handyman
Studios. After crash landing on an unknown planet you’ll have to build up a
base and craft weapons and armour to survive the harsh environment.
Edge of Space falls into the same category
as other similar games like Terraria and Star Bound carrying over between them
all very similar main game mechanics. Most of your time spent in the game will
be mining and building with the same kind of foreground and background layers
to manipulate. The mining is pretty stock standard with a basic laser to mine a
1x1 area at a time, later on you can craft alternate mining lasers that have a
sort of balance to them for instance 1 mining laser can mine materials from a
fair distance away but slowly while another can mine a bigger area but is
restricted to a shorter distance. I will say that mining the background can be
a little annoying as it requires an empty block to start mining so you can be
down in a mine and come across a vein of valuable materials but you would have
to mine the background all the way from the top to reach it.
The building in Edge of Space is the same
kinda thing only you can place some more interesting construction pieces via
crafting along with quite a bit of decorative craftables as well including lab
equipment, kitchen gear and more. On the functional side of building, the stuff
with purpose, there are multiple crafting benches, each dedicated to crafting
certain equipment like the Cloning Tank for crafting mounts and pets, and the Computerized
Assembly Workshop for more advanced technologies. Some of the more interesting
machines you can build include the skiff pad that when coupled with rare data
entries will gain you access to some of the games bosses and dungeons. Once
activated you will be able to attempt the dungeon or boss for a limited amount
of time before it expires. Another interesting building mechanic or more of a
power management mechanic is setting up electricity loops to power things like
lights, doors and the skiff pad. You are given numerous different gates and
logic blocks to work with, allowing you to create some pretty crazy power
set-ups however while it is a pretty complex system there aren’t many uses for
it outside of automatically opening doors or turning a light off and on.
On the combat side of things you have numerous
types and styles of guns as well as swords if you feel like getting up close
and personal. For the types of weapon you have sniper rifles, assault rifles,
shotguns, lasers and beam weaponry. The style of weapon is divided into 3
different groups that you can research with projectile based weapons that are
explosive and are the only weapons that require ammo to use, energy based
weapons that take environment energies and weaponizes it and finally phase
weapons that basically act as laser weaponry. Due to the research requirements
for each weapon style in the knowledge tree its best to focus on only one so
you can get to the really good stuff faster rather than spreading your
experience points between them all. The same is true for your armour as there
are also 3 styles of armour with fighter armour, explorer armour and builder
armour, each set giving you extra bonuses in their respective areas.
The aim of the game outside of the usual
sandbox, do whatever you want style, is an overarching goal of going deeper
into the planet’s surface. The further you get the more dangerous the
environment becomes so you will have to be prepared for it. Luckily the game
offers a limit to how deep you can go via an exposure level that is indicated
by this line. The lines position is dependent on your armours stats, moving
further down the higher tier armour you have equipped. Going past this line,
your exposure level will slowly rise and once you are fully exposed you will start
losing health so it’s not really possible to get much further than the line.
Basically everything above the exposure line you will be able to deal with in
one way or another. If you do end up dying it’s actually not too bad as you
don’t lose anything on death and are teleported to your bases cryopod to
continue on your journey. Outside of the game main goal there are some side
missions provided to you by NPC’s found around the world or in your base like
this laser shark. Once you complete the NPC’s side missions you will be able to
recruit them to defend your base which is important later on when you’re
further down in the world with more aggressive mobs. There is also a billboard
that provides random quests for you to complete for rewards that refreshes
every so often. Lastly there are just random events like zombie hives and crab
clusters that you will have to clear out and then destroy with explosives.
Other features of the game include single
player, multiplayer and Co-Op play modes with the game quite obviously designed
for Co-Op play more than anything else. While the game is fully playable in
single player and multiplayer, the different weapon and armour styles are
better tailored to a team of 2 or 3 working together and utilizing all the
different equipment plus it will make completing the games objectives a lot
easier. To go online for the multiplayer you will have to have the server
details to input as the game doesn’t have a server browser so you will have to
go looking for an open server to play on.
Altogether Edge of Space is the kind of
game that you zone out to and just chill while slowly working towards a variety
of different goals depending on your play style weather that be building up
numerous basses, clearing out dungeons or just attempting to go deeper
into the planets interior. Once you have set yourself a goal time can go very
quickly while playing this game. It can be a little bit grindy at times however
if you are playing with others it will be significantly faster to get things
done. If you’re after a game similar to Terraria or Star bound that you can
unwind too then Edge of Space is worth a look.