Showing posts with label 2D. Show all posts
Showing posts with label 2D. Show all posts

Saturday, 26 September 2015

Player Preview - Edge of Space


Title: Edge of Space
Developer: Handyman Studios
Release Date: 17/Sept/2015

Official Site: http://bit.ly/1FmROBF
Steam Page: http://bit.ly/1F8drpE



Hey what’s up, Serpentine here taking a look at the 2D Survival Sandbox game, Edge of Space, developed by Handyman Studios. After crash landing on an unknown planet you’ll have to build up a base and craft weapons and armour to survive the harsh environment.

Edge of Space falls into the same category as other similar games like Terraria and Star Bound carrying over between them all very similar main game mechanics. Most of your time spent in the game will be mining and building with the same kind of foreground and background layers to manipulate. The mining is pretty stock standard with a basic laser to mine a 1x1 area at a time, later on you can craft alternate mining lasers that have a sort of balance to them for instance 1 mining laser can mine materials from a fair distance away but slowly while another can mine a bigger area but is restricted to a shorter distance. I will say that mining the background can be a little annoying as it requires an empty block to start mining so you can be down in a mine and come across a vein of valuable materials but you would have to mine the background all the way from the top to reach it.

The building in Edge of Space is the same kinda thing only you can place some more interesting construction pieces via crafting along with quite a bit of decorative craftables as well including lab equipment, kitchen gear and more. On the functional side of building, the stuff with purpose, there are multiple crafting benches, each dedicated to crafting certain equipment like the Cloning Tank for crafting mounts and pets, and the Computerized Assembly Workshop for more advanced technologies. Some of the more interesting machines you can build include the skiff pad that when coupled with rare data entries will gain you access to some of the games bosses and dungeons. Once activated you will be able to attempt the dungeon or boss for a limited amount of time before it expires. Another interesting building mechanic or more of a power management mechanic is setting up electricity loops to power things like lights, doors and the skiff pad. You are given numerous different gates and logic blocks to work with, allowing you to create some pretty crazy power set-ups however while it is a pretty complex system there aren’t many uses for it outside of automatically opening doors or turning a light off and on.

On the combat side of things you have numerous types and styles of guns as well as swords if you feel like getting up close and personal. For the types of weapon you have sniper rifles, assault rifles, shotguns, lasers and beam weaponry. The style of weapon is divided into 3 different groups that you can research with projectile based weapons that are explosive and are the only weapons that require ammo to use, energy based weapons that take environment energies and weaponizes it and finally phase weapons that basically act as laser weaponry. Due to the research requirements for each weapon style in the knowledge tree its best to focus on only one so you can get to the really good stuff faster rather than spreading your experience points between them all. The same is true for your armour as there are also 3 styles of armour with fighter armour, explorer armour and builder armour, each set giving you extra bonuses in their respective areas.


The aim of the game outside of the usual sandbox, do whatever you want style, is an overarching goal of going deeper into the planet’s surface. The further you get the more dangerous the environment becomes so you will have to be prepared for it. Luckily the game offers a limit to how deep you can go via an exposure level that is indicated by this line. The lines position is dependent on your armours stats, moving further down the higher tier armour you have equipped. Going past this line, your exposure level will slowly rise and once you are fully exposed you will start losing health so it’s not really possible to get much further than the line. Basically everything above the exposure line you will be able to deal with in one way or another. If you do end up dying it’s actually not too bad as you don’t lose anything on death and are teleported to your bases cryopod to continue on your journey. Outside of the game main goal there are some side missions provided to you by NPC’s found around the world or in your base like this laser shark. Once you complete the NPC’s side missions you will be able to recruit them to defend your base which is important later on when you’re further down in the world with more aggressive mobs. There is also a billboard that provides random quests for you to complete for rewards that refreshes every so often. Lastly there are just random events like zombie hives and crab clusters that you will have to clear out and then destroy with explosives.


Other features of the game include single player, multiplayer and Co-Op play modes with the game quite obviously designed for Co-Op play more than anything else. While the game is fully playable in single player and multiplayer, the different weapon and armour styles are better tailored to a team of 2 or 3 working together and utilizing all the different equipment plus it will make completing the games objectives a lot easier. To go online for the multiplayer you will have to have the server details to input as the game doesn’t have a server browser so you will have to go looking for an open server to play on.

Altogether Edge of Space is the kind of game that you zone out to and just chill while slowly working towards a variety of different goals depending on your play style weather that be building up numerous basses, clearing out dungeons or just attempting to go deeper into the planets interior. Once you have set yourself a goal time can go very quickly while playing this game. It can be a little bit grindy at times however if you are playing with others it will be significantly faster to get things done. If you’re after a game similar to Terraria or Star bound that you can unwind too then Edge of Space is worth a look. 

Anyway, that’s been my player preview for Edge of Space. The game is officially released on the 17th of September and is available to purchase on Steam for $13 or your regional equivalent. If you want to find out more about the game check out the links below. Thanks for reading and I’ll see you guys next time.

Thursday, 17 September 2015

Player Preview - 12 Is Better Than 6




Title: 12 Is Better Than 6
Developer: Ink Stain Games
Status: Demo
Release Date: March 2016

Official Site: http://bit.ly/1XTxIoJ
Kickstarter Page: http://kck.st/1VRJXjO


Hey what’s up, Serpentine here taking a look at the top down Western Shooter, 12 is better than 6, the first game developed by Ink Stain Studios. You take on the role as a Mexican ex-slave running from the law and attempting to make a new life for himself, killing anyone that gets in his way because in the west it’s better to go to jail for murder than be the one murdered.

12 is better than 6 is probably best explained as a western Hotline Miami with more focus on weapon mechanics and not so much gore. You’ll only have your trusty knife at the start of each level to take on the bandits and sheriff departments officers that roam the countryside. It’s best to try and complete the level only using the knife as using a gun that you’ve picked up from an enemy can attract nearby enemies to your location. In some of the levels it’s even made impossible for you to use guns due to numerous watch towers scattered around the level that only detect you if there is gun fire and once detected will kill you almost straight away once you step outside if not outside already. As soon as the tower guards are alerted by the gunfire there is no way to divert their attention or to take them out so it’s basically a game over state. In the levels that you can use guns there are a couple to play around with like the Revolver, the double barreled shotgun and the long neck rifle. Instead of just aiming the gun and firing, these guns will also require you to click the right mouse button to cock the weapon, preparing it to be fired. This is required for all the guns in the game and prevents you from going on a crazy shootout, unloading bullets everywhere. Instead you will have to make sure there are no nearby enemies or if there are, that you have gotten the cock and fire mechanics down. This leads to some pretty crazy moments in the game were you are furiously clicking trying to cock and fire your weapon as fast as possible only to continuously fire an un-cocked weapon before getting shot down.


The levels in the game along with the camera position are a lot more closed in and compact compared to the camera and levels in Hotline Miami. There is somewhat a reason for this with the limited sight range acting as a limit to your weapons effectiveness range. The only exception to this being the long neck rifle which can move the camera while aiming to give you a better effective weapon range but that is only available on the rifle. The camera being so zoomed in does have some disadvantages though for instance you can’t really get a good overview of your current situation. Enemies can just be off screen and still notice you and start firing without you even seeing them. It seems the developers know this and try to remedy it with congested levels that have quite a bit of cover or multiple ways to enter and exit buildings. There are some moments in the game were you will be blindly firing off screen in the general direction of enemy fire like in this chapel level and I think the game might benefit from having the camera zoomed out just a little bit more with some other mechanic to limit some of the guns effective ranges.


 The art style as you have probably noticed is quite striking in a simple way being a kind of hand drawn on paper style. The only source of any actual colour is the red of a downed enemy’s blood or your own. It does make it hard however to distinguish friendly from foe but luckily there is no friendly fire. Even with its simplistic style though the game manages to put some life into the environment with moving elements and wild animals while also being surprisingly detailed. The soundtrack to the game already is fantastic being an upbeat mix between rock and country that suits the game perfectly.


Other features of the game planned to be implemented further in development will include more guns to pick up and use against enemies. There will also be an upgrade system that will include things like armour that can deflect bullets, silent stealth kills, extreme accuracy with weapons and more. If the game meets some of its higher up kick-starter goals a PvP mode and Co-Op mode will also be added to the game.


Altogether 12 is better than 6 is an intriguing game that with a little bit more time in development and maybe some slight design changes could be a really good game. At the moment I feel that either the camera needs to be zoomed out a little so as not to have those blind firing situations or the level designs are going to have to go through a lot of refining to prevent such situations. The story is interesting and the guns unique mechanics add a nice touch to the game. If you enjoyed Hotline Miami but are more interested in stealth combat or rather a less spray and pray style, then 12 is better than 6 may interest you.


Anyway, that’s been my player preview for 12 is better than 6. The game is currently running a kick-starter campaign with a little over 20 days to go and will be releasing on PC, Mac and Linux sometime in March 2016. You can try out a short demo of the game via their Kickstarter page and if you want to find out more about the game check out the links below. Thanks for watching and I’ll see you guys next time.

Sunday, 16 August 2015

Player Preview - Feist





Title: Feist
Developer: Bits and Beasts
Release Date: 27/July/2015

Official Site: http://bit.ly/1MrqJ0U


Hey what’s up, Serpentine here taking a look at the 2D puzzle platformer, Feist, the first game developed by the independent studio Bits and Beasts. You take on the role of small fur ball creature that was imprisoned by larger rat like beasts of the forest now escaping and attempting to rescue its companion being carted away by the rat beasts. The wilderness is an unfriendly place though full of hostile creatures and rough terrain so it’s not going to be easy.

Feist centres its gameplay around physics based puzzles that you will have to solve to progress. Almost every level of the game will introduce a new mechanic for you to work with and while the basic controls are explained there are some elements that you will just have to find out on your own for example these weird fluffy balls stick to surface but you don’t get told that, you’re just given slight visual hints via them suddenly appearing in the trees around the puzzle. There are some rather inventive sections of the game as well were you have to think somewhat outside of the box to progress but I won’t spoil that for those of you that end up picking up the game.


You aren’t completely incapable of protecting yourself from the wildlife as you can wield sticks as one use weapons, logs and rocks as throwing devices and you can even wield some of the wildlife as weapons like the fly, using its needle attack to your advantage. In many of the levels you will come across a new boss fight against a new rat beast creature that will have different mechanics both in their attacks and the way to defeat them. These guys are faster and stronger then you but hitting them with sticks, logs and stones will slow them down a bit however in doing so you also give them something to throw at you so be prepared to dodge.


There is one enemy in the game that can be a little annoying at first in the form of this burning yellow orb, it’s main function is to speed up the game and make you feel under pressure. While this enemy is something that looks somewhat broken on outside but once you grow accustom to it you can actually use it to your advantage much like every other enemy in the game. The orb tracks to your position and can easily ruin your platforming run by hitting you off the platforms to fall all the way back down to the bottom or just trapping you against the terrain inevitably killing you. Some levels require an almost perfect run due to this plus the swarming of enemies to your position making it very hard to recover from a mistake and it’s actually this that made me think how great this game would be for speed running although due to its physics based nature the game isn’t quite predictable enough for precise runs so there would be some RnG to contest with.


 Feists atmosphere produced from its artstyle, base story and soundtrack is very easy to lose yourself in as you become invested in trying to save your companion from their imprisonment. The artstyle as you have probably already noticed has a very similar graphical style to its fellow game in the genre Limbo, a simplistic shadowy look with most of the foreground coloured black. Although Limbo maintained the grayscale colour tone throughout, feist instead has opted to throw some colours around here and there, the background taking on the most colour with a forest colour palate and some enemies glowing red as they attack. As for the soundtrack it completely matches the games feeling of being in the wild alone with strange almost animal like sounds while also being quite relaxing and atmospheric to play alongside.


Altogether Feist is a very atmospheric game that provides difficult puzzles and plat forming elements together with dangerous wildlife that will keep you on your toes. The game feels like a good fit within the speed running community and I wouldn’t be at all surprised if we see it start popping up at events sooner rather than later. If you like platformers with a relaxing atmosphere but still requires you to think through puzzles without holding your hand then Feist is definitely a game you should look into.

Anyway, that’s been my player preview for Feist. The game officially released on numerous store fronts on the 23rd of July and is currently available to purchase for $15 or your regional equivalent. If you want to find out more about the game check out the links below. Thanks for watching and I’ll see you guys next time.