Title: Brawlhalla
Developer: Blue Mammoth Games
Status: Closed Beta
Official Site: http://bit.ly/1HtNIFi
Steam Page: http://bit.ly/1EYf95S
Developer: Blue Mammoth Games
Status: Closed Beta
Official Site: http://bit.ly/1HtNIFi
Steam Page: http://bit.ly/1EYf95S
Hey what’s up, Serpentine here taking a
look at the 2d fighting game, Brawlhahla, the first game developed by Blue Mammoth
Games. Brawlhala is commonly compared to the Nintendo exclusive Super Smash
Brothers and there are a bunch of similarities however where super smash opts
for craziness with character abilities and items, Brawhala instead focuses more
on balance and strategic directional move sets.
The core gameplay is simple enough to
understand and get into. You have two different types of attacks, one heavy
attack that takes some time to get off and one quick attack. You also have a
dodge that makes you untouchable for about half a second and is extremely
important to utilise during a fight to dodge heavy attacks that would otherwise
deal a ton of damage to you. The depth however comes with the direction that you’re
moving as it will change up how you attack with 4 different directional attacks
that also take on a new form while you’re in the air. This attack scheme
transitions over to the weapons you pick up too. Each character has access to 2
of the 5 total weapons in the game and this is where each characters uniqueness
also comes into it. While all the weapons quick attacks remain the same for
every character it’s the heavy attacks that make each character unique with different
animations and positioning’s.
There are currently 14 different characters
available to play all with a unique primary and secondary weapon combination.
The characters range from pirates, kings, aliens, ninjas, cowboys and more all
done in a great art style that is easy to distinguish one character from the
other so you know what abilities to look out for during a match. When the game
officially releases there will be a free weekly character rotation requiring to
spend the in-game currency to unlock a character forever.
Brawlhala has a couple of items that
randomly drop during a match including weapons that drop as a glowing coloured
sword. There are 3 other items including a mine that explodes on contact or
attaches itself to a surface until someone does come into contact with it. A
bomb that explodes on contact causing a bunch of damage. A spiked ball which is
used purely as something to throw at your enemies. Finally there is a horn that
summons a weapon to your position, flying in from the side of the screen
damaging and knocking any enemies it passes by. Again the item selection is
perfect for the balance of the game rewarding skill rather than a random lucky
item drop like the power hammer in Super Smash brothers. However I wouldn’t
mind seeing an arcade muck around game mode where the items do get a bit crazy.
Brawlhala already has a bunch of game modes
for both online and offline play including local multiplayer given that every
player has a controller or keyboard ofcourse. For online play you can take to
the ranked 1v1 mode were you each have 3 lives and the winner moves up the
rankings. This mode offers a cool feature with match history shown before you
enter the game showing your win loss record against the opponent if you have
ever faced off against them before. The other official online mode is free for
all mode against 4 players. More game modes and mode customizations can be
found in custom matches with 4 alternatives including time and stock based
matches and the more unique additions of BrawlBall, an American football style
game mode were you try to get touchdowns in your enemies’ base, and
Bombsketball, basically basketball only with bombs. All these game modes
excluding the ranked 1v1 mode are all available in offline play as well as
single player. There is one unique singleplayer mode though in Tournament Mode were
you can take on the full lineup of characters from the game in an attempt to
get to the finals and win. I will say that the bots are a little on the easy
side at the moment especially after playing against other players in the ranked
mode, they do provide a good way to learn the game but currently are pretty
lousy competition. I did notice that they are only medium difficulty bots so I
imagine there is still a hard difficulty AI in the works. Also in the works are
2 new game modes that will increase the maximum player count from 4 to 8 with
an 8 player free for all mode and a 4v4 team based mode.
Other features of the game include some
customisation options that includes full colour reworks of characters that are
freely avaialalbe. On the premium currency side of things you can purchase
skins for your character which on average costs around about $6. Weapon skins
are also available averaging the $3 mark each. Finally you can also purchase
taunts to use during matches, these also average around the $6 mark. In single player mode you will have access to
major and minor relics that can change up your stats in what seems to be a sort
of handicap system to get everyone on an even playing field. A playback or
replay system is also in development so if you ever want to rewatch one of your
matches you can.
Altogether Brawlhala is a highly
competitive and enjoyable fighting game that will finally be the PC’s answer to
the incredibly popular Nintendo exclusive Super Smash Brothers. With its vast
selection of characters and the weapon system it will be hard not to find a
character that suits your play style from heavy hitters to quick assassins and
everything in-between. If you’re at all interested in Super Smash Brothers or
2D fighters in general, definitely check out Brawlhala.
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