Title: The Witcher 3: Wild Hunt
Developer: CD Project Red
Release Date: 19th of May, 2015
Official Site: http://bit.ly/1FdFaPP
Steam Page: http://bit.ly/1HIOJJA
GoG Page: http://bit.ly/1JUhLIu
Developer: CD Project Red
Release Date: 19th of May, 2015
Official Site: http://bit.ly/1FdFaPP
Steam Page: http://bit.ly/1HIOJJA
GoG Page: http://bit.ly/1JUhLIu
Hey what’s up, Serpentine here taking a
look at Role Playing Game, The Witcher 3: Wild Hunt, Developed by CD Project
Red. Wild Hunt is the final game in the Witcher series, or at least the last
game based around the main character, Geralt of Rivea.
Wild Hunt carries on from where The Witcher
2 left off. The Northern and Southern kingdoms of the world are still heavily
at war with each other and as you travel around the country you can see the
effect it has had on the people and the environment with bloodied battlefields
and ransacked villages with peasants struggling to survive. While the war is
all around Geralt it’s not actually his primary concern, as the games name
suggests it’s the Wild Hunt that holds his interest as they hunt for his protégé
and in some respects adopted daughter, Ciri, a fellow witcher that has some
rather interesting magical abilities that you can play around with when given
the short opportunities to play as her.
The size of the world is pretty damn big
and while the quest lines will take you through a certain path in the world you
can also walk off into the wilderness to find random points of interest like
monster nests, caves and hidden treasure represented by all those question
marks on the map. Accompanying you on your journey is your loyal horse, Roach,
that will make traversing the countryside a lot easier along with quick travel
points dotted at key towns and locations. Roche can also hold some of your loot
in his saddle bags, carry trophies from important monsters and you can also go
racing with him in the horse racing mini-game to earn some extra crowns on the
side. Engaging in combat is also possible while mounted and can be
devastatingly effective with one hit kills to enemies that would have taken 5
or more hits to down, getting your timing down however is the difficult part
while also avoiding Roach bucking you off out of fear.
As Geralt you have access to 3 combat
methods with your steel and silver sword being your primary method with heavy
and basic attacks along with a block and a riposte that you can use straight of
the bat. The combat is extremely fast and relies heavily on your dodge timings.
It’s a huge step up from the Witcher 2 and actually reminded me of Dark Souls
combat and I wouldn’t be surprised if CD Project Red had it mind when creating
the combat system for this game. The only thing that could have been improved
on is the sword play as you only have the two alternatives in heavy and quick attacks.
Probably the biggest combat move that is missing is the ability to lunge
forward with the sword so as to keep your distance from the enemy but otherwise
the combat is extremely enjoyable and amazingly satisfying once you get the
hang of it.
Your
Witcher signs are an important part of not only the combat but the game as a
whole and you will need to take full advantage of them. There are 5 of them
available to you with arguably the most important being Quen, a shield that can
negate all damage from 1 attack before it breaks. When fighting something like
the Griffen, a sort of boss monster that appears very early on in the game, and
you don’t use the shield you can be killed within 2 shots and unless you’ve
mastered dodging that is very likely to happen. Yrden is a trap sign that is used
to slow down and weaken any enemies who enter it making them easier to deal
with. The rest of the signs are mostly situational but they also have secondary
uses in the world unlike the Quen and Yrden signs. Aard can be used to push
back and damage enemies while it can also be used to break open doors or clear
debris. Igni can be used to ignite enemies directly infront of you or it can be
used to light torches in dark areas and light explosive barrels. Axii can be
used to stun an opponent or it can be used to take control of NPC’s to get them
to do what you want or tell you what you want. Changing between these signs
while in combat is done really well with the game slowing significantly while
you choose from a circular menu that doesn’t just contain your signs but also
your bombs, crossbows and various other equipped items.
Lastly there is Alchemy that includes potions,
oils for your swords and throw able bombs all with various different effects.
Potions in the Wild Hunt have been changed quite significantly from the
previous game in terms of their duration and the ability to drink while in
combat instead of having to take time out to meditate. While this makes potions
a lot easier to use as you can add them to your hotbar and drink them instantly
it does come at the cost of the potions duration. A 30 second duration may seem
like a decent amount of time but it can go by quite quickly especially in some
of the bigger fights were you can only get a few hits in every now and then. For
comparison, potions in the Witcher 2 lasted 5 to 10 minutes.
These 3 different combat methods have their
own skill trees that you can invest in that can add and alter the effects of
certain elements. For instance upgrading your sword skills can allow you to
deal more damage or deflect arrows. Upgrading your Qeun sign, or your shield,
you can add a damaging knockback effect to it when it breaks and with alchemy
you can increase your potions effectiveness and potency. With the skill slot
system that is implemented you can’t really throw skill points around into
multiple different skills though because you can only socket so many skills at
one time with the slots maxing out at 12 and over 48 skills available to use.
There is one other skill tree that focuses on passive skills like increased
vitality that don’t need to be socketed as well as mutagens of which you can
have a maximum of 4 active at one time and when linked to similar coloured
skills it will give a scaling stat bonus. Skill points are primarily gained
from levelling up however if you go exploring a little finding and using places
of power you will also obtain skill points to use.
Missions and quests come in a multitude of
varieties from combat missions to investigative missions and surprisingly
enough there aren’t really any missions that feel like a waste of time. There
are no “Go collect 10 bear arses” types of missions that are so prevalent in
RPG’s these days. Each mission has a great storyline behind it whether it be
part of the main story or just a very small side plot with both allowing for
multiple different outcomes formed from your decisions. While it’s totally
understandable that some people may be unable to play a lot of the side
missions, I would highly suggest that if you have the option to play through
them, to definitely play them. To get involved with some of the side mission
you will have to visit your local quest board and collect missions from there
to follow up on.
The crafting in Wild Hunt remains fairly
similar to the previous games requiring you to find recipes in the world before
actually being able to craft items. Weapons and Armour will require you to
visit the appropriate smiths and with some of the more unique gear you will
have to seek out expert smiths to get it made. Your weapons and armour will
degrade after some use taking slight damage output and armour decreases
requiring you to get them repaired every so often or use repair kits to repair
them yourself. For potions and bombs you only have to craft them once, you will
only have a certain amount that you can use before you have to meditate to get
them all back again at the cost of some alcohol that is fairly easy to find,
buy or even craft. Sword oils on the other hand only have to be crafted once
and have unlimited uses without the need for any meditation or alcohol to
replenish.
The graphics have been a hot topic with the
Wild Hunt with rumoured downgrades for console however honestly, even if it was
downgraded it still looks stunning and even on its lowest settings it looks a
thousand times better than most other games. If you do want to push it to the
next level though there are currently mods being worked on with SweetFX already
working with the game.
Other features of the game include a
surprisingly in-depth card game called Gwent and it takes the place of Dice
Poker from Witcher 2. Collecting cards from opponents and stores you can
compile quite an impressive collection and you’ll need to if you plan on
beating some of the more difficult players of the game. The tutorial for it is
a little bit of an information overload but once you play a game or two it
becomes a lot easier. There is also the return of fist fighting and by betting
big you can make a tidy little profit out of it.
Altogether The Witcher 3: Wild Hunt is one
of if not the best game I have ever played that I couldn’t wait to play every
day. Playing the game on its hardest difficulty is definitely recommended for
the most satisfying experience similar to that in Dark Souls in terms of combat
intensity. The amount of content all in the one game and the quality of it all
is incredibly impressive and really makes the world come alive. If you’re
looking for a game to lose yourself in Witcher 3: Wild Hunt is that game. Looks
amazing, plays incredibly and the numerous storys told throughout are
fantastic.
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