Monday 27 July 2015

Player Preview - Skyforge


Title: Skyforge
Developer: Allods Team & Obsidian Entertainment
Status: Open Beta

Official Site: http://bit.ly/1gcoBOK



Hey what’s up, Serpentine here taking a look at the MMORPG, SkyForge, a joint development venture between the Allods Team, the guys behind Allods Online, and Obsidian Entertainment, the guys behind numerous RPG’s like Wasteland 2, Pillars of Eternity and South Park the Stick of Truth. Skyforge has you playing as one of many immortals whose job it is to protect the people of Aelion. You oversee all the events of the world from the capital of Aelion and warp into to help out in situations where you’re powers will be needed.

Skyforge isn’t what you would expect from an ordinary MMO and honestly only just manages to make it into the category. There is no large interconnected world like you see in other MMO’s like World of Warcraft or Archeage were you can walk to almost anywhere in the world, Skyforge instead opts for instanced dungeons called Squad missions that can be completed solo or with up to 3 squad members with the dungeon scaling in difficulty depending on the number of players. These squad missions are the main content of the game with each dungeon being played multiple times at higher difficulties for the quest line and also to gain more sparks to upgrade your character. The dungeons consist of a couple of mini bosses before you take on the final boss of the dungeon with the final boss usually providing for a very intense a fun experience were the action orientated combat takes full effect as you have to dodge attacks so as not to get one shot.


The region areas provide more of that open world feel but only slightly as the maps are still fairly small but contains a bunch of side quests for you to complete. This mode is honestly a little dull and while playing in these regions the game starts to gain that feeling of an MMO grind. Thankfully however you don’t have to complete the side quests and can just focus on the main storyline, bypassing the kill so many of this thing or collect so many of this drop. Even in these areas you won’t see a ton of people around and for very good reason as the content isn’t as fun to play as the dungeons and you only really have to go to region once and spend an hour or so before you never have to go back.

Finally there is PvP that consists of a free for all mode, 3v3 and finally 5v5. I wasn’t able to play the team based modes but from the free for all mode there is some depth with chaining character abilities that you don’t really use while PvE’ing. In many of the maps the closer you are to the centre the more powerful you become so it encourages players to the centre of the map other than that though the PvP isn’t doing anything too special or different.


The combat in Skyforge is action based but does have an odd targeting system included where most of your abilities won’t be usable unless you have an enemy targeted. This kind of combat feels a little odd at first but is actually a really solid way of doing it especially once you get the hang of the locking onto enemies. Plus I imagine it’s a way to deal with frustrating lag that you can experience in other Action based MMO’s. 

As for the underlying mechanics and features that we are used to from MMO’s Skyforge changes some of them up a bit and eliminating some entirely. The gear that you can change out consists of 2 weapon slots and 4 rings, that’s all you will have access to early on, later you will unlock 4 amulet slots and a trophy slot. Armour is absent from the game and is a little disappointing as with many MMO players and even RPG players getting a new piece of armour and actually having that change your look is a big part of the game. Instead Skyforge implements a costume feature were you can collect costumes and change them whenever you want with no stats tied to them at all. The economy in Skyforge is non-existent with no player driven markets instead the market only allows you to buy boosters, licences for mounts and costumes. Basically Skyforge focuses purely on combat and not much else, no resource gathering, no professions and no crafting


There is one side mechanic in the form of adepts, dedicated followers that can be sent on missions that will end up giving you small stat boosts. As an immortal you rely on followers to increase your power and with adepts you can spread the word about your good deeds to gain more followers and in turn more adepts. This is basically a small management task of sending adepts to complete time based mission and building chapels so as to gain the stat boosts.  


Skyforge also does a couple things different in terms of the class you play. We’ve seen this featured in a couple of MMO’s here and there allowing you to play whatever class you want, whenever you want. Unfortunately you only have access to 3 of the 13 total classes at the beginning with cryomancer being your damage dealer, Paladin being your defensive class and priest being your support. The other 10 classes unlock the further you progress in the game via the ascension atlas, a large skill tree that unlocks not only classes but abilities, passives and god mode. You’ll be using 3 different coloured sparks to progress through the tree with the Spark of Balance, the spark of creation and finally the spark of destruction. Each node that is unlocked in the ascension tree will contribute those stats to any class that you play, the lower level skill tree is where you can start unlocking class specific abilities and passives using class specific sparks that are gained from random drops.


Your characters level in the game isn’t you’re standard fixed number with so much xp taking you to the next level. Instead Skyforge calculates a prestige ranking from your currently equipped equipment and how many skill tree nodes you have unlocked which is actually a really good way to keep matchmaking balanced and to quickly find out which player is statistically stronger than the other. With the usual level system 2 people can be the same level but 1 of them can have legendary items equipped while the other has common and they will still be queued together whereas with Skyforges prestige system there would be a significant gap.

Other features of the game include a guild system or a pantheon as it’s called in Skyforge. Here you will be able to build up your pantheon by gaining resources from the adept feature mentioned earlier. There are buildings that give you bonus stats, gain access to extremely difficult dungeons and probably most importantly a building that gives you access to pantheon wars were your pantheon will take on another pantheon in PvP and PvE trials with up to 100 players from each pantheon. Being successful in a pantheon war will give you control over a territory that will generate income for, unlock special costumes and mounts and you will gain enhancements to the ascension atlas. Skyforges free to play model offers a premium subscription to the game that gives you a couple of resource bonuses including 50% spark and credit gains, 50% more building resources for the pantheon and free teleportation. The other areas of the game that the premium currency is more beneficial is buying new costumes, mounts and licences for those mounts. The licences for mounts last 1 hour each and the timer is only running when you are riding the mount. Once you have purchased numerous licences you will unlock the mount permanently and never have to purchase a license for it again.


 Altogether Skyforge is a MMO focused on combat with all other elements taking a backseat or just not implemented at all. The dungeon style to the game provides a nice polished experience with no gap filling content and not much time wasting as is seen in other titles in the genre. The dungeons don’t get old too quickly either as each time you complete one, the next time you go to that dungeon it will be a harder difficulty. The game doesn’t offer any real downtime activities like professions, crafting or actual resource gathering so it’s not really an MMO you can spend a bunch of time in doing different things, more of an MMO that you play for a couple of hours a day unless you are really into the combat.

Anyway, that’s been my player preview for Skyforge. The game is currently in Open Beta with no official release date as of yet. If you want to find out more about the game check out the links below. Thanks for watching, I’ll see you guys next time.

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