Friday 10 July 2015

Player Preview - The Red Solstice



Title: The Red Solstice
Developer: Iron Ward
Officially Released July 9th

Official Website: http://bit.ly/1NTy3Rq
Steam Page: http://bit.ly/1HRTceI

Hey what’s up, Serpentine here taking a look at the Action RPG, The Red Solstice, the first title developed by the team at Iron Ward. After a devastating virus wipes out the population on Earth it’s your mission to stop the outbreak from spreading any further on Mars, humanities last hope. To top it all off one of the worst weather storms in Mars history is occurring known as the red solstice.

For each mission you will take control of a 4 man squad with control primarily being given over the commander of the squad. The controls of the game are what you would expect: right click to move, left click to attack and hotkeys for abilities. To take control of the other squad members you will have to enter a slowed down tactical mode were you can move them individually and use their unique abilities. Admittedly not being able to take direct control of the other units and their abilities outside of the tactical mode is a little strange but it does put an emphasis on the commander of your squad and the times that you would want to take direct control you would probably already be in tactical mode. Inventory management and healing with the medic however would have been nice to do outside of tactical mode.

Tactical Mode
Tactical Mode


 Speaking of classes, there are 8 classes available including Assault, Heavy Support, Medic, Recon and more. For the single player missions you will be locked into that squad’s specific classes but you will be able to switch out their weapons, abilities and upgrade their attributes before you head into a mission. For multiplayer missions though you will be able to choose whatever class you want but first you will have to unlock them all with experience with the more niche classes like recon being unlocked later on down the track. As with the single player mission you will be able to set your soldier up with guns, a primary and a secondary, an ability set and passive boosters. The same kind of experience unlocks occur here too in what could be compared to how killing floor does their progression system with more power and better abilities unlocking the further you progress a class allowing you to take on some of the harder difficulty levels.

Classes
Classes


The multiplayer mode has you squad searching for an anomaly located somewhere on the map that you will eventually find out to be a boss creature you have to kill. Heading straight to the anomaly isn’t the best idea though as you’ll need to gain a few levels beforehand thus unlocking your abilities to stand any chance of defeating it also you will need to hunt for valuable supplies like med kits, explosives and ammunition from inside the buildings. As with most wave based games the wave’s start off fairly easy and slowly get harder and harder so picking the right time to attack the anomaly boss is essential so as not to get overrun. Picking a good team competition before jumping into the mission is extremely important too due to some of the classes’ special abilities for instance the medic can obviously heal but it can also generate med kits, anti-venom, bandages and stimulants that you and your teammates can take advantage of. Similarly the heavy support can generate ammunition which is extremely important as you’re likely to run out before the mission is over and you don’t really want to be running around inside of buildings searching for it. The final boss fight is a little underwhelming unfortunately basically being a bullet sponge, this is one area of the multiplayer that could have been improved upon and would have made the experience so much better but as it is now all you do is click on the boss and dodge its attacks.

Multiplayer
Multiplayer


The gameplay difference from single player to multiplayer is fairly small but they do make the two modes feel significantly different. Single player missions requires a lot more focus on squad management and strategy specifically setting up a defensive perimeter while taking full advantage of the slowed down tactical mode. Multiplayer however loses some of that strategic element with no tactical mode nor the same kind of level design as single player that allows for more defensive set-ups. Instead multiplayer is more about continually moving so as not to get overrun by the horde and if you get split up somewhere on the way well, that’s pretty much game over for you until you can respawn again.

Surrounded
Surrounded!!


There is one final game mode called survival however this is basically just the multiplayer mode but for single player, so you take control of a squad of 4 on one of the multiplayer maps regaining the access to tactical mode. However due to the level design and the way multiplayer is set-up, Survival mode is a strange combination that doesn’t really work all that well and is definitely the weakest of the 3 game modes. If you wanted to play single player then the single player campaign is definitely the way to go.

Other features of the game include a stat sheet that keeps track of your multiplayer contributions like kills, deaths, and damage dealt. For multiplayer there are numerous options that you can enable and disable for an altered experience including fast mode were the time between waves will be sped up, Swarm mode were more zombies are spawned etc etc. There are also 6 different maps to play on with 4 difficulty levels to test your team against.

Altogether The Red Solstice provides a great strategic campaign with maps that are well designed and fun to play with an interesting story going on in the background. The multiplayer changes it up with a faster, more chaotic play style that relies heavily on good teamwork and communication to succeed. The game feels like a more squad focused version of StarCraft’s: Wings of Liberty campaign in terms of the actual combat so if you liked that kind of gameplay then The Red Solstice may be for you. Otherwise if you’re like squad based strategy games or you like horde based gameplay, The Red Solstice is worth a look. 

Grenades!!
Bombs Away!


Anyway, that’s been my player preview for The Red Solstice, the game released on the 9th of July and is currently available to purchase on Steam. If you want to find out more about the game check out the links above. Thanks for reading and I’ll see you guys next time.

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