Saturday 5 September 2015

Player Preview - Tinertia


Title: Tinertia
Developer: Candescent Games & Section Studios
Release Date: 3/Sept/2015

Official Site: http://bit.ly/1KP49zp
Steam Page: http://bit.ly/1JGVlcX

 


Hey what’s up, Serpentine here taking a look at the plat former, Tinertia, the first game developed by Candescent Games with some outsourced help from Section Studios. After crash landing on an unknown planet you will have to make your way through various different environments using nothing else but your rocket launcher and boost pack.


The key feature of Tinertia is that it’s a platforming game without a jump button or at least a traditional way to jump. Instead you will have to take advantage of your rocket launcher to rocket jump over obstacles and up the sides of walls. It is a little un-natural at first as you have to aim the rocket in the opposite direction you want to jump easily having you getting your directions confused during some of the faster paced sections but after playing it for a little while you will become accustomed to it. Speaking of fast, you can move extremely fast while chaining rocket jumps to the point where you can jump skip quite a few platforms if done right. You can also give yourself a little bit of directional boost that you can use only once while in the air that will give you just a little bit more out of your jump. Later on in the game this boost can also be used to time certain elements better for instance these traps, they activate either from a rocket hitting them or from you falling into them. Obviously you want the rocket to activate the trap but without using the boost you may fall into the trap with it, using the boost gives you that couple of seconds to allow the trap to close without you in it. The only way to regen your boost is by landing on a platform for a couple of seconds so again during some of the faster levels of the game you will have to use it sparingly as there may be a jump that requires the boost or you may just end up screwing up a jump, hitting the boost button and have nothing happen while you fall to your death.


Each level of the game will have both a rocket jump par and a time to beat to challenge yourself with if you’re up for it but its probably best not to aim for these on your first run, more of a challenge that you come back to later on. A lot of the rocket jump pars won’t allow for the extreme momentum rocket jump chains that you can do and is an alternative method of playing the game with precision as opposed to pure speed. As with most games the difficulty in the first couple of levels is rather easy however while you’re new to the rocket jumping mechanics even these early levels are somewhat difficult for your first time through. Coming back to these earlier levels and completing them for speed runs however will be much easier. Each couple of levels will introduce new mechanics to work with like 1 hit plat formers that will crumble under you when shot or lasers that turn deadly when activated. All these new mechanics culminate in the last couple of levels in the stage just before the stages boss fight.


The boss fights in Tinertia, at least for the first few stages, are time based with something chasing you, attempting to kill you weather that be rising sewage water or a robots hand with chainsaw fingers. There is usually another mechanic hidden in these fights too but I won’t spoil any of that for those that end up picking up the game. It will be trial and error for a while before you learn the right path and what angle to rocket jump at for each section, luckily the game offers an extremely fast reset so there is no waiting around for your next attempt on the boss or any other level for that matter.
Other features of the game include a speed run mode that allows you to play through a whole stage uninterrupted, so instead of receiving a time for each level at the end of the level you now only receive a time after you defeat the stages boss, if you die during a run you will still be respawned at the current levels checkpoint so you won’t have to do the whole stage again. Once you complete a run your time will be posted on the leader boards with a worldwide leader board and a friends list leader board for a bit of friendly competition. Finally there is a boss rush mode that allows you to take on all the bosses in the game 1 after the other. I do suggest playing the game with a controller as the game isn’t really designed for mouse and keyboard requiring directional inputs for some of the mechanics, feeling really odd when trying to do that with the wasd keys.


Altogether Tinertia is the kind of plat former that requires precise movements and speed rather than puzzles to solve or enemies to defeat. It is definitely an ideal game for any speed runners out there and is actually quite similar in difficulty with simplistic mechanics as Super Meat Boy. If you enjoy the challenge associated with games like Super Meat Boy where you have to be almost pixel perfect while still moving very quickly through the levels then Tinertia is definitely a game to check out.


Anyway, that’s been my player preview for Tinertia. The game officially released on the 3rd of September and is available on Steam for $12 for the next week before going back to $15 or your regional equivalent. The game will also be releasing on Playstation 4, Xbox One, Mac and Linux alongside the PC. If you want to find out more about the game check out the links above. Thanks for reading and I’ll see you guys next time.

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